Blog Archives
Skyrim: A Rambling Review
I really wanted to love Skyrim, the latest in the Elder Scrolls series. From the moment I started hearing about it on X-Play, The Most Watched Video Game On Television (as well as The Only Video Game Show on Television), I wanted to own it, snuggle up with, make it my own. I’d played plenty of Morrowind and Oblivion, although I never even came close to finishing the main storyline in either. But a lot has changed for me in gaming since Oblivion came out, not least of which the fact that I’ve stopped playing PC games over the last couple of years and have almost exclusively gone to the XBox 360. I did worry a bit about the transition, especially since the default character models in Oblivion were such total and complete ass that it made a gorgeous video game into a trip to Wal-Mart at 3 a.m. The advantage of the PC version was that you could download mods that changed the way characters looked. On the XBox, there is no chance for that. I wasn’t going to let it stop me.
The closer to release it came, the more I heard about its epic awesomeness. I didn’t get it at release, since I was trying (and failing) to finish a novel in November, plus I have editing to do on The Storm of Northreach and was afraid of a timesink. It seemed like every fantasy fan I knew was playing it. I heard about it on Facebook. My friends talked about it. My expectations and hopes were raised to a level that it would’ve been nearly impossible to meet them. My awesomely wonderful wife bought me a copy a couple of weeks ago, and that became the moment: could it possibly live up to it?
Devotion Magic in the World of The Curse of Troius
Awhile back, I wrote a post about the general nature of magic in the world the Northreach Saga takes place in. Now that Curse’s younger brother (younger in age, but bigger in both scope and word count by a large margin) Storm is done as a first draft and moves to the editing process, I wanted to go into a little greater detail into one of the types of “magic” present in the world, one that takes on a slightly bigger role in Storm.
This is what I said about Devotion Magic in the prior post:
Devotion magic uses the power of an outside spirit, such as a god or demon, channeled through a person devoted to exercising the entity’s will. The applications of devotion magic are many and varied, according the type of spirit being worshipped. A god of peace and plenty may provide his devout followers with curative and blessing spells, while a demon may grant her devotees spells of fire and destruction. Devotion spells are broken down into Spheres, and each individual spirit would have different Spheres that the spirit provides and can influence.
Those familiar with role-playing games know what priests can do. They walk around and heal people. Occasionally they provide protective enchantments to help in battle. They carry blunt weapons and can’t use swords for some reason. The most common explanation one hears for this is some kind of sacred commandment that priests can’t shed blood. Tell you what. I want you take a 6-pound iron club with flanges on the end and smash someone in the head with it – actually, I don’t want you to do that, so let’s say “imagine” it instead. What do you imagine you will find? If you guessed a big bloody mass of pulped flesh, brains, and an awful lot of blood, then congratulations, you win.
Some Observations from GenCon 2011
Last week into the beginning of this one, I was in Indiana for my first ever GenCon. For the uninitiated, GenCon is a gaming convention that mostly caters to tabletop roleplaying, LARPing (L Live. A Action. R Role. P Playing. Live Action Role-Playing), collectible card games (like those weird Japanese things where you basically raise cute little fake animals to be stone-cold murderous gladiators), miniature wargaming, and stuff along those lines. Essentially, it’s Gamer Nerd Heaven.
My wife and I knew a bunch of people who were going, which was the main draw. See, we’re what I call half-jokingly Retired Gamers. We used to tabletop regularly, but stopped about 3 years ago. We used to play two or more LARPs a year, but stopped about 3 years ago as well. We used to play Magic: The Gathering but stopped 6 or so years ago. So we don’t really game much. In fact, we planned on playing absolutely nothing when we went out there, which is pretty much the opposite of what everyone else does when they go to a GenCon. Our plan was to hang out with friends and drink.
Mission accomplished.
If I Could Have One Superpower…
Warning: Total comic-book-inspired geekery ahead. Like, full-on nerdgasm alert. Don’t judge me.
It’s 8 o’clock PM. I am getting ready for bed (yes, I go to bed at an hour that your grandparents would envy. The alarm clock starts going off at 4:30 every weekday morning so we can try to get up and exercise before work. No, it isn’t fun.). My wife is washing her face. She turns to look at me in the mirror, brow furrowed and face intense. “I have a question,” she says, using the tone that I know marks the beginning of a serious discussion. I put on my serious face, ready for a deep and thoughtful interaction. She pauses, then says, “If you could only have ONE superpower, what would it be?”
Whoa. This is heavy shit right before bed.
Holy Shit, Do I Need a Vacation
Hidey ho. For the past few days, I’ve been contemplating new blog posts. My last one, though, is a hard one to follow. I’ve struggled with writing some pointless angry rant about flip-flops or some other equally stupid shit when the last thing I wrote here was a heartfelt and painful goodbye to a friend I wasn’t ready to lose just yet. It just didn’t feel right to me. I’m sure if Carl was here, he’d insist that I write some stupid piece of shit drivel because that’s what I do, and he wouldn’t want me to change.
So I’m trying. It’ll be drivel, no doubt, and useless, but it’ll be something, at least. Read the rest of this entry
Magic in the World of The Curse of Troius
Get your Nerd Waders out. This one is gonna be geeky. Like a 7th level Spiritwrack spell geeky. Thou hast been warned.
During a recent author interview (see what I did there!? Didn’t that make me sound all authoritative and cool? Like I’m a big time dude that magnanimously allowed the guy with the white card that says PRESS tucked into his fedora onto my yacht and allowed him to savor the aroma of my pipe and swirled brandy. It was almost exactly like that.)
Anyway, during a recent author interview, I was asked about the nature of magic in the world of The Curse of Troius. It was an interesting question, or at least it was interesting to me, since I never expected it. Magic plays a very subtle background role in Curse, with few “on-screen” demonstrations of spells and wizardly goodness. The zombie plague at the heart of the story is caused by magic, of course, but little of it is described in detail as a process – mostly because I didn’t want to turn it into a story about My Magic System. It was enough for me to show that magic was behind it, then move on the the important stuff like gnashing teeth and spilled innards.

