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Skyrim: A Rambling Review

I really wanted to love Skyrim, the latest in the Elder Scrolls series. From the moment I started hearing about it on X-Play, The Most Watched Video Game On Television (as well as The Only Video Game Show on Television), I wanted to own it, snuggle up with, make it my own. I’d played plenty of Morrowind and Oblivion, although I never even came close to finishing the main storyline in either. But a lot has changed for me in gaming since Oblivion came out, not least of which the fact that I’ve stopped playing PC games over the last couple of years and have almost exclusively gone to the XBox 360. I did worry a bit about the transition, especially since the default character models in Oblivion were such total and complete ass that it made a gorgeous video game into a trip to Wal-Mart at 3 a.m. The advantage of the PC version was that you could download mods that changed the way characters looked. On the XBox, there is no chance for that. I wasn’t going to let it stop me.

The closer to release it came, the more I heard about its epic awesomeness. I didn’t get it at release, since I was trying (and failing) to finish a novel in November, plus I have editing to do on The Storm of Northreach and was afraid of a timesink. It seemed like every fantasy fan I knew was playing it. I heard about it on Facebook. My friends talked about it. My expectations and hopes were raised to a level that it would’ve been nearly impossible to meet them. My awesomely wonderful wife bought me a copy a couple of weeks ago, and that became the moment: could it possibly live up to it?

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